Welcome to Dead House
July 1992 · Paperback
Amanda and Josh move with their parents to the shadowy town of Dark Falls, where their strangely pale new neighbors seem far too interested in keeping the family around forever.
YOUR PAPERBACK ARCHIVE
Track the exact edition, printing, and condition of every copy—not just the story title.
MASTER CATALOG
July 1992 · Paperback
Amanda and Josh move with their parents to the shadowy town of Dark Falls, where their strangely pale new neighbors seem far too interested in keeping the family around forever.
July 1992 · Paperback
Margaret and Casey become alarmed when their botanist father locks himself in the basement and begins behaving less like a parent—and more like one of his experiments.
September 1992 · Paperback
While staying with his unusual great-aunt, Evan buys a can of green slime that keeps growing, swallowing everything nearby, and revealing a dangerous appetite of its own.
November 1992 · Paperback
Greg finds an old camera whose photographs appear to predict terrible accidents, but getting rid of it proves much harder than taking one last picture.
January 1993 · Paperback
Lost inside an Egyptian pyramid, Gabe must decide whether an ancient mummy's curse is only a legend before the tomb seals him in for good.
March 1993 · Paperback
Max and his friends discover a mirror that can make them invisible, but every turn beneath its strange light makes returning to normal less certain.
May 1993 · Paperback
Twin sisters Lindy and Kris turn a ventriloquist dummy into the center of their rivalry, until cruel pranks suggest the wooden performer may have a will of its own.
May 1993 · Paperback
Lucy loves frightening people with monster stories, then spots a real creature and discovers that a reputation for lying makes the truth very hard to sell.
July 1993 · Paperback
Billy arrives at a summer camp with dangerous activities, missing campers, and counselors who refuse to explain anything—especially what waits beyond the forbidden bunk.
August 1993 · Paperback
Hannah befriends the mysterious boy next door while trying to understand why her family feels distant and why a dark figure seems to follow her everywhere.
September 1993 · Paperback
Carly Beth chooses a terrifying Halloween mask to stop being teased, only to discover that the face is changing her—and may never come off.
October 1993 · Paperback
After helping a strange woman, bullied Samantha receives three wishes and learns that every attempt to improve her life can twist into something much worse.
November 1993 · Paperback
Jerry's new house comes with an old piano, a ghostly tune, and lessons at a school where the teacher has a disturbing interest in talented hands.
December 1993 · Paperback
Grady's family moves beside a Florida swamp just as animals begin turning up dead, leaving him to wonder whether the culprit is a stray dog or something human by day.
January 1994 · Paperback
Eddie and his friends plan to frighten a fearless classmate with the legend of the Mud Monsters, then discover the swamp story may be more than a prank.
February 1994 · Paperback
The Morris family takes a wrong turn into a monster-run theme park where the rides are genuinely dangerous and leaving is not part of the day's entertainment.
March 1994 · Paperback
Gary tries an experimental body-swap service to escape his unhappy life, but a mistake leaves his mind trapped inside a bee while someone else keeps his body.
April 1994 · Paperback
Evan brings his Monster Blood problem to school, where a tiny sample and an unfortunate hamster prove that the green substance is still hungry and still growing.
May 1994 · Paperback
Billy and Sheena's visit with their marine-biologist uncle becomes a desperate ocean rescue after Billy discovers a mermaid targeted by ruthless treasure hunters.
June 1994 · Paperback
Jodie returns to her grandparents' farm and finds the fields filled with new scarecrows—figures that appear to change position whenever nobody is watching.
July 1994 · Paperback
Todd's obsession with worms turns against him after one prank too many, and the creatures in his collection begin showing signs that they are organizing.
August 1994 · Paperback
Siblings Jerry and Terri meet distant cousins near a seaside cave and must determine whether the cave's old ghost story points to the living or the dead.
September 1994 · Paperback
Gabe rejoins his archaeologist uncle in Egypt, where a royal tomb and an ancient summoning ritual awaken a mummy with unfinished business.
October 1994 · Paperback
Brooke wins the lead in a supposedly cursed school play, then a masked figure begins sabotaging rehearsals in ways that mirror the production's frightening legend.
November 1994 · Paperback
Comic-book fan Skipper enters a building that should exist only in his favorite series and finds himself caught between a superhero and a villain who can become anything.
December 1994 · Paperback
After finding an old bottle of tanning lotion, Larry grows thick hair all over his body while the neighborhood dogs begin disappearing for a startling reason.
January 1995 · Paperback
Sue and Eddie lose their tour group inside a London prison tower, where a hooded executioner pursues them and their own memories begin to disappear.
February 1995 · Paperback
Michael tampers with his father's antique clock to frame his little sister, but its backward-spinning years begin erasing pieces of his life instead.
March 1995 · Paperback
Evan accidentally swallows Monster Blood and grows to giant size, turning an ordinary day into a race to shrink before the change becomes permanent.
April 1995 · Paperback
Kat finds a strange sponge beneath the kitchen sink and realizes that the harmless-looking object feeds on bad luck—and refuses to be thrown away.
May 1995 · Paperback
Amy receives Slappy as a replacement ventriloquist dummy, and his nasty jokes soon become cruel attacks that no one believes she did not commit.
June 1995 · Paperback
Cooper's fear of dogs becomes much worse when ghostly hounds in the woods pull him into a supernatural struggle over his own body.
July 1995 · Paperback
Wendy and Elliot wind up at a sports camp obsessed with winning, where the cheerful counselors are hiding the revolting creature that all those trophies serve.
August 1995 · Paperback
Joe's father decorates the yard with two ugly lawn gnomes, and nightly destruction soon suggests the ornaments are moving whenever the family sleeps.
September 1995 · Paperback
Erin and Marty test a new monster-filled theme-park ride, but the attractions leave the tracks and make it impossible to tell where the simulation ends.
October 1995 · Paperback
Steve borrows an old-man mask for Halloween and feels his body aging with it, while the mask's former owner searches for another face to wear.
November 1995 · Paperback
Two young ghost-story fans explore a famously haunted house to find its headless spirit, only to encounter another ghost with a far more personal request.
December 1995 · Paperback
Jordan and Nicole join their father on a Himalayan expedition, bring home a frozen discovery, and learn that California sunshine cannot tame it.
January 1996 · Paperback
Mark travels to a jungle island in search of his missing aunt and receives a shrunken head whose strange powers may be his only protection.
February 1996 · Paperback
Trina's attic is packed with her father's old ventriloquist dummies, and a visiting cousin's pranks make it difficult to tell which wooden troublemaker has awakened.
March 1996 · Paperback
Aspiring magician Tim sneaks backstage to meet his idol, then a stolen trick turns him into part of an act with a dangerously permanent transformation.
April 1996 · Paperback
Dana's egg hunt uncovers a pulsing object that hatches into an impossible creature, attracting a scientist more frightening than the specimen itself.
May 1996 · Paperback
Ginger and her younger brothers become lost in the woods and are forced into a bizarre game of tag played by furry creatures with deadly rules.
June 1996 · Paperback
Greg tries to prove the evil camera exists, but a new photograph changes his body and sends him searching for the camera before the image becomes reality.
July 1996 · Paperback
Harry and Alex arrive at a quiet camp where the other children act strangely, tell impossible stories, and need the brothers for more than friendship.
August 1996 · Paperback
Gretchen and Clark are left at their grandparents' swamp house with a locked room, a missing family, and a monster that is surprisingly difficult to destroy.
September 1996 · Paperback
Justin and Marissa accompany their father into a strange forest to find a legendary manuscript, following a guide whose directions only make them more lost.
October 1996 · Paperback
Drew's plan to scare two neighborhood bullies is overtaken by towering pumpkin-headed figures who turn Halloween night into an endless march.
November 1996 · Paperback
Freddy and Cara discover a hidden room and a bottle labeled Vampire Breath, releasing a powerful vapor that carries them into a vampire's castle.
December 1996 · Paperback
Ricky's revenge message in the school newspaper accidentally summons a group of reptilian students who expect him to help transform everyone else.
January 1997 · Paperback
Jaclyn moves to an Arctic village where identical snowmen stand outside every house and learns why the villagers fear the mountain above them.
February 1997 · Paperback
Jack finds a book that teaches him to fly and finally outshines his talented rival, but fame turns his secret freedom into a public trap.
March 1997 · Paperback
After insulting a mysterious woman, Crystal and Cole begin sprouting feathers and must reverse the curse before their family sees what they are becoming.
April 1997 · Paperback
Matt sleeps in a forbidden guest room and wakes in a succession of alternate lives, each more dangerous than the one he is trying to recover.
May 1997 · Paperback
Aspiring horror writer Zack buys a typewriter whose scenes come true, making the monster in his newest story a threat to the entire town.
June 1997 · Paperback
Sarah fakes a drowning to escape her miserable camp experience, then attracts a lonely ghost who is determined to keep a new friend forever.
July 1997 · Paperback
Sam believes an invisible boy is haunting his family, but the truth about which person does not belong is stranger than the haunting.
August 1997 · Paperback
Billy and Sheena return to the ocean and encounter rapidly growing sea life, the result of an experiment that puts both children on the specimen list.
September 1997 · Paperback
Tommy searches for a missing classmate and falls into a colorless world where forgotten students have been trapped by a mysterious school photograph.
October 1997 · Paperback
Alex visits relatives in a town obsessed with werewolves and photographs creatures shedding their skins, only to bring the danger home in his camera bag.
November 1997 · Paperback
Marco's head injury is followed by calls from a boy claiming to live in his basement, as dreams and waking life collapse into one grotesque mystery.
December 1997 · Paperback
Evan finds a new blue Monster Blood whose multiplying creatures do not make things grow—they merge with anything they touch.
December 1997 · Paperback
After accidentally striking a cat, Allison discovers that the animal cannot stay dead and that each return is changing her in increasingly feline ways.
January 1998 · Paperback
Jillian's ventriloquist sister receives Slappy, whose latest plan centers on forcing another doll—and perhaps Jillian herself—into a monstrous wedding.
February 1998 · Paperback
Paul's new teacher is openly monstrous, and surviving her class means uncovering why she is fattening up her students for a final exam.
March 1998 · Paperback
Jackie's town is invaded by strange visitors who squeeze the air from their victims and replace ordinary neighbors with obedient copies.
April 1998 · Paperback
Jackie continues fighting the body-squeezing invaders as their takeover spreads, leaving fewer people she can trust and little time to stop them.
May 1998 · Paperback
Monty meets a boy who looks exactly like him and soon finds his home, school, and identity being stolen by a double with dangerous plans.
June 1998 · Paperback
After ordering revenge against her troublesome brother, Wade discovers that the mysterious service collects a far more frightening payment than money.
July 1998 · Paperback
A group of young horror fans attends a camp run by their favorite director, where staged scares turn real and every camper becomes part of the production.
August 1998 · Paperback
Craig's attempts to impress his friends with fearless stunts draw him into a haunted house challenge whose horrors refuse to remain a game.
September 1998 · Paperback
Cruel prankster Brandon is separated from his head on Halloween and must make amends while navigating a night filled with vengeful spirits.
October 1998 · Paperback
During a cemetery initiation, Spencer becomes entangled with ghouls that can steal bodies and are eager to trade places with the living.
November 1998 · Paperback
Nathan and Lindy take an experimental intelligence formula and become brilliant overnight, just in time to attract visitors interested in unusually powerful brains.
December 1998 · Paperback
Lizzy and Luke return to the monster-run amusement park to prove their first visit happened, only to find HorrorLand ready for a rematch.
January 1999 · Paperback
Heidi moves in with an uncle obsessed with Dr. Jekyll and begins to suspect his experiments are turning the old legend into a family problem.
February 1999 · Paperback
Jake joins his filmmaker father on a remote movie set where every terrifying scene may be a test—and the crew refuses to explain the rules.
March 1999 · Paperback
Michael is mistaken for a secret agent and sent to recover an ancient object while a relentless mummy follows every step of the mission.
April 1999 · Paperback
Aaron helps a famous monster hunter capture a werewolf, then realizes the chained creature may not be the most dangerous person in the house.
May 1999 · Paperback
Beth borrows a black ring that unleashes disturbing visions and shadowy creatures, while its owner becomes desperate to reclaim it.
June 1999 · Paperback
Dustin attends a camp where the campers are ghosts who need a living body, forcing him to decide which friendly face is trying to possess him.
July 1999 · Paperback
A fantasy board game begins reshaping the real world around Connor and his friends, and finishing the game may be the only way to survive it.
August 1999 · Paperback
Mitchell finally gets the sports car he wants, but the vehicle drives by itself, traps its passengers, and seems determined to settle an old score.
September 1999 · Paperback
Robbie mocks his grandparents' werewolf warnings until a full moon brings strange changes and a hunt through the woods.
October 1999 · Paperback
Slappy is forced to obey a more powerful dummy and must complete three good deeds, a challenge that turns his usual cruelty against him.
November 1999 · Paperback
Jacob wakes with no memory and gradually discovers that the strange people around him may be aliens—and that he may not be human either.
December 1999 · Paperback
Jason uses a supposedly magical mirror to become popular, but his improved reflection begins taking control of the life outside the glass.
1995–2000 · Interactive paperback
You become the hero of “Escape from the Carnival of Horrors,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Into the Jaws of Doom,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Tick Tock, You're Dead!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Return to Terror Tower,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Trapped in Bat Wing Hall,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Trapped in the Circus of Fear,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Deadly Experiments of Dr. Eeek,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “One Night in Payne House,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Night in Werewolf Woods,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “The Curse of the Cave Creatures,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Beware of the Purple Peanut Butter,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Revenge of the Body Squeezers,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Under the Magician's Spell,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Trick or...Trapped!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Curse of the Creeping Coffin,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Oversize interactive paperback
You become the hero of “Weekend at Poison Lake,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Knight in Screaming Armor,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Diary of a Mad Mummy,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Deep in the Jungle of Doom,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Welcome to the Wicked Wax Museum,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Scream of the Evil Genie,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Creepy Creations of Professor Shock,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Please Don't Feed the Vampire!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Secret Agent Grandma,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Little Comic Shop of Horrors,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Attack of the Beastly Babysitter,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Escape from Camp Run-for-Your-Life,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Toy Terror: Batteries Included,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Twisted Tale of Tiki Island,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Return to the Carnival of Horrors,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Zapped in Space,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Lost in Stinkeye Swamp,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Shop Till You Drop...Dead!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Alone in Snakebite Canyon,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Checkout Time at the Dead-End Hotel,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Night of a Thousand Claws,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Invaders from the Big Screen,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “You're Plant Food!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “The Werewolf of Twisted Tree Lodge,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “It's Only a Nightmare,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “It Came from the Internet!,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Elevator to Nowhere,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Hocus-Pocus Horror,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Ship of Ghouls,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Escape from Horror House,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Into the Twister of Terror,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Scary Birthday to You,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Zombie School,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “Danger Time,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1995–2000 · Interactive paperback
You become the hero of “All-Day Nightmare,” making choices that open different routes through its monsters, traps, and false escapes. The branching adventure can end in survival—or in one of many memorably bad endings.
1996–1998 · Paperback
Lucy loves frightening people with monster stories, then spots a real creature and discovers that a reputation for lying makes the truth very hard to sell.
1996–1998 · Paperback
Michael tampers with his father's antique clock to frame his little sister, but its backward-spinning years begin erasing pieces of his life instead.
1996–1998 · Paperback
Billy arrives at a summer camp with dangerous activities, missing campers, and counselors who refuse to explain anything—especially what waits beyond the forbidden bunk.
1996–1998 · Paperback
Gabe rejoins his archaeologist uncle in Egypt, where a royal tomb and an ancient summoning ritual awaken a mummy with unfinished business.
1996–1998 · Paperback
Amy receives Slappy as a replacement ventriloquist dummy, and his nasty jokes soon become cruel attacks that no one believes she did not commit.
1996–1998 · Paperback
After finding an old bottle of tanning lotion, Larry grows thick hair all over his body while the neighborhood dogs begin disappearing for a startling reason.
1996–1998 · Paperback
Two young ghost-story fans explore a famously haunted house to find its headless spirit, only to encounter another ghost with a far more personal request.
1996–1998 · Paperback
After helping a strange woman, bullied Samantha receives three wishes and learns that every attempt to improve her life can twist into something much worse.
1996–1998 · Paperback
Todd's obsession with worms turns against him after one prank too many, and the creatures in his collection begin showing signs that they are organizing.
1996–1998 · Paperback
Aspiring magician Tim sneaks backstage to meet his idol, then a stolen trick turns him into part of an act with a dangerously permanent transformation.
1996–1998 · Paperback
Max and his friends discover a mirror that can make them invisible, but every turn beneath its strange light makes returning to normal less certain.
1996–1998 · Paperback
Comic-book fan Skipper enters a building that should exist only in his favorite series and finds himself caught between a superhero and a villain who can become anything.
1996–1998 · Paperback
Siblings Jerry and Terri meet distant cousins near a seaside cave and must determine whether the cave's old ghost story points to the living or the dead.
1996–1998 · Paperback
Eddie and his friends plan to frighten a fearless classmate with the legend of the Mud Monsters, then discover the swamp story may be more than a prank.
1996–1998 · Paperback
While staying with his unusual great-aunt, Evan buys a can of green slime that keeps growing, swallowing everything nearby, and revealing a dangerous appetite of its own.
1996–1998 · Paperback
Drew's plan to scare two neighborhood bullies is overtaken by towering pumpkin-headed figures who turn Halloween night into an endless march.
1996–1998 · Paperback
Ricky's revenge message in the school newspaper accidentally summons a group of reptilian students who expect him to help transform everyone else.
1996–1998 · Paperback
Joe's father decorates the yard with two ugly lawn gnomes, and nightly destruction soon suggests the ornaments are moving whenever the family sleeps.
1994–1997 · Short-story anthology
“Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1994–1997 · Short-story anthology
“More Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1994–1997 · Short-story anthology
“Even More Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1994–1997 · Short-story anthology
“Still More Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1994–1997 · Short-story anthology
“More & More Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1994–1997 · Short-story anthology
“More & More & More Tales to Give You Goosebumps” gathers ten compact Goosebumps tales in one themed collection. Everyday kid problems quickly give way to monsters, curses, strange transformations, and punchy twist endings.
1997–1998 · Three-story collection
“Goosebumps Triple Header, Book 1” brings together three longer Goosebumps stories, each sending ordinary children into a different supernatural mystery with the series' familiar mix of humor, danger, and last-page reversals.
1997–1998 · Three-story collection
“Goosebumps Triple Header, Book 2” brings together three longer Goosebumps stories, each sending ordinary children into a different supernatural mystery with the series' familiar mix of humor, danger, and last-page reversals.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Revenge of the Living Dummy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Creep from the Deep.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Monster Blood for Breakfast!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “The Scream of the Haunted Mask.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Dr. Maniac vs. Robby Schwartz.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Who's Your Mummy?.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “My Friends Call Me Monster.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Say Cheese—and Die Screaming!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Welcome to Camp Slither.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Help! We Have Strange Powers!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Escape from HorrorLand.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “The Streets of Panic Park.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “When the Ghost Dog Howls.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Little Shop of Hamsters.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Heads, You Lose!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Weirdo Halloween.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “The Wizard of Ooze.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “Slappy New Year!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2008–2011 · Paperback
A new group of kids encounters the menace at the center of “The Horror at Chiller House.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Its standalone nightmare also feeds into the larger mystery surrounding the HorrorLand theme park.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “Claws!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “Night of the Giant Everything.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “The Five Masks of Dr. Screem.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “Why I Quit Zombie School.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “Don't Scream!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2011–2012 · Paperback
A new group of kids encounters the menace at the center of “The Birthday Party of No Return.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. The frightening case is presented as one of the stories preserved inside HorrorLand's Hall of Horrors.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Planet of the Lawn Gnomes.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Special-edition paperback
A new group of kids encounters the menace at the center of “Zombie Halloween.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Son of Slappy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Special-edition paperback
A new group of kids encounters the menace at the center of “The 12 Screams of Christmas.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “How I Met My Monster.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Special-edition paperback
A new group of kids encounters the menace at the center of “Trick or Trap.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Frankenstein's Dog.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Special-edition paperback
A new group of kids encounters the menace at the center of “The Haunter.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Dr. Maniac Will See You Now.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Creature Teacher: The Final Exam.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “A Nightmare on Clown Street.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Night of the Puppet People.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Here Comes the Shaggedy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2012–2016 · Paperback
A new group of kids encounters the menace at the center of “Lizard of Oz.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Slappy Birthday to You.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Attack of the Jack.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “I Am Slappy's Evil Twin.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Please Do Not Feed the Weirdo.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Escape from Shudder Mansion.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “The Ghost of Slappy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “It's Alive! It's Alive!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “The Dummy Meets the Mummy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Revenge of the Invisible Boy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Diary of a Dummy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “They Call Me the Night Howler!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “My Friend Slappy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Monster Blood Is Back.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Fifth-Grade Zombies.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Judy and the Beast.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Slappy in Dreamland.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Haunting with the Stars.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Night of the Squawker.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
2017–2023 · Paperback
A new group of kids encounters the menace at the center of “Friiight Night.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal. Slappy introduces the tale in his usual gleefully unreliable style.
September 19, 2023 · Paperback
A new group of kids encounters the menace at the center of “Scariest. Book. Ever..” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
March 5, 2024 · Paperback
A new group of kids encounters the menace at the center of “Goblin Monday.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
September 3, 2024 · Paperback
A new group of kids encounters the menace at the center of “Night of the Living Mummy.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
March 4, 2025 · Paperback
A new group of kids encounters the menace at the center of “Say My Name! Say My Name!.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
August 5, 2025 · Paperback
A new group of kids encounters the menace at the center of “The Last Sleepover.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
March 3, 2026 · Paperback
A new group of kids encounters the menace at the center of “One Night at Camp Bigfoot.” What starts as an odd discovery becomes a scramble to understand the creature, curse, or trap before the story's final reversal.
August 4, 2026 · Paperback
An announced House of Shivers story whose full premise remains under wraps. This entry will be expanded when Scholastic releases a complete publisher description.
September 1, 2006 · Graphic-novel anthology
“Creepy Creatures” reimagines selected Goosebumps stories as comics, using different artists' visual storytelling to bring the collection's creatures, chases, and twists onto the page.
March 1, 2007 · Graphic-novel anthology
“Terror Trips” reimagines selected Goosebumps stories as comics, using different artists' visual storytelling to bring the collection's creatures, chases, and twists onto the page.
July 1, 2007 · Graphic-novel anthology
“Scary Summer” reimagines selected Goosebumps stories as comics, using different artists' visual storytelling to bring the collection's creatures, chases, and twists onto the page.
August 25, 2015 · Graphic-novel anthology
“Slappy's Tales of Horror” reimagines selected Goosebumps stories as comics, using different artists' visual storytelling to bring the collection's creatures, chases, and twists onto the page.
August 25, 2015 · Movie novelization
The 2015 film is retold as a novel, following Zach, Hannah, and R. L. Stine as Slappy releases the author's monsters and forces the group to write one last story to contain them.
August 25, 2015 · Illustrated early reader
A younger-reader retelling of the 2015 movie follows Zach and Hannah through Slappy's monster outbreak, pairing an abbreviated adventure with illustrations from the film.
August 25, 2015 · Movie companion
This 2015 movie companion spotlights Slappy and the creatures released from R. L. Stine's manuscripts, presenting their takeover as a compact illustrated adventure.
August 25, 2015 · Movie companion
An in-universe field guide profiles the monsters unleashed in the 2015 film and offers playful survival advice for recognizing their powers, weaknesses, and favorite forms of trouble.
August 28, 2018 · Movie novelization
The second film is retold as a novel, following Sonny and Sam after they open an unfinished manuscript and unleash Slappy's plan to turn Halloween decorations into a monster army.
August 28, 2018 · Illustrated early reader
A younger-reader version of Haunted Halloween follows Sonny and Sam as Slappy returns, animates the town's decorations, and tries to build a monstrous family of his own.
October 1996 · Promotional mini-story collection
Three miniature Halloween stories combine into a pocket-sized collection of haunted objects, creature encounters, and quick Goosebumps twists originally created as a special promotion.
September 20, 2022 · Hardcover
Slappy recounts an origin story that digs into his earliest owners, the dark magic behind the dummy, and the long trail of trouble that made him Goosebumps' most persistent villain.